Aladdin still collects Gems to buy wishes from street peddlers, and he can earn a trip to a bonus round if he's really lucky. Eventually, he will have to face off against his biggest nemesis, the evil and powerful Jafar.Įverything from the Genesis game seems to be intact. Knife jugglers, palace guards, basket tossers, snakes, and armed thugs will all be after the boy. Aladdin also has a little help from friends in the form of Magic Carpet, the flying rug that comes alive when Aladdin is around.Īnd Aladdin had better use all of those skills if he wants to stay one jump ahead of danger, because all kinds of thieves and ruffians will be out to ring his neck. And when the villains try to stop him, Aladdin can battle them off with apples or his broad scimitar. He can run on coals, jump from building to building, climb ladders, bounce off flagpoles, and slide on clotheslines. The boy has more moves than Michael Jackson, and almost as much flair. The strength of the gameplay is in Aladdin's amazing bag of tricks.
That game was unfortunately choppy and nowhere near as charming as its predecessor, but it seems that Crawfish has gone back to the original source material for a cleaner graphic set and, hopefully, more of the magic.Įleven worlds from the film are in the game, including a romp in the Agrabah Market, a wandering in the Desert, a daring escape from the Sultan's Dungeon (let's hope the skeletons with Mickey Mouse ears hats on will be back), a hallucinogenic frolic inside Genie's Lamp, and a thrilling adventure in the Cave of Wonders. This is actually the second time the Virgin Interactive game has come to the Game Boy, as an original Game Boy version was done by Disney Interactive. Battle curs and scoundrels from the film with swords and apples.11 locations from the movie, including the Agrabah Market and the Cave of Wonders.Designed from the award-winning Sega Genesis version of Aladdin.Both of these are good news when you take a look at the latest Ubi Soft game, being developed by Crawfish Entertainment - it's a conversion of the old Genesis Aladdin, and it looks very promising. Games came alive.Īnd lest we forget, the gameplay rocked on top of all of that. But once you saw the hero in Aladdin lean on his sword and eat an apple when the game was paused, suddenly everything changed. Today's 3D animated masterpieces all owe a small debt to this pioneer - until this Genesis game, game characters basically had a walk animation, a jump animation, and an action animation, with very few frames in between. Made by a team that later went on to found the company Shiny Entertainment (of Earthworm Jim fame), the game boasted boundless animation with lively characters that just leapt off the screen. If there was ever a game on the Sega Genesis that made me (a died-in-the-wool Nintendo fan who had a SNES on Day One) need and crave that other system, it was Virgin Interactive and Sega's incredible rendition of Disney's Aladdin.